{"id":1334,"date":"2025-04-18T09:24:55","date_gmt":"2025-04-18T09:24:55","guid":{"rendered":"https:\/\/virtualoplossing.com\/blog\/?p=1334"},"modified":"2025-07-09T11:53:11","modified_gmt":"2025-07-09T11:53:11","slug":"gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits","status":"publish","type":"post","link":"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/","title":{"rendered":"Gamification in App Design: What We Can Learn from Elden Ring &amp; Other Hits"},"content":{"rendered":"\n<p>There\u2019s something about games that pulls you in and keeps you there, not because you\u2019re forced to stay, but because you want to. That\u2019s the kind of feeling that Elden Ring creates, and it\u2019s also the kind of feeling app developers should strive for when thinking about gamification in apps.&nbsp;<\/p>\n\n\n\n<p>It\u2019s easy to think that gamification is just about adding a few badges, points, or leaderboards to an app. But there\u2019s so much more to it than that. When done right, gamification makes an app feel more personal, more enjoyable, and a lot more engaging.<\/p>\n\n\n\n<p>In this blog, we\u2019ll talk about what we can learn from games like Elden Ring and other popular titles and how we can bring those ideas into app design.\u00a0<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_75 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#What_Does_Gamification_in_Apps_Mean\" >What Does Gamification in Apps Mean?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#Lessons_from_Elden_Ring_A_Game_That_Lets_You_Be_You\" >Lessons from Elden Ring: A Game That Lets You Be You<\/a><ul class='ez-toc-list-level-4' ><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#Elden_Ring_Motivates_Players_Through_Six_Core_Drives\" >Elden Ring Motivates Players Through Six Core Drives:<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#Using_Game_Mechanics_in_Mobile_Apps\" >Using Game Mechanics in Mobile Apps<\/a><ul class='ez-toc-list-level-4' ><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#1_Levels_and_Progression\" >1. Levels and Progression<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#2_Challenges_and_Mastery\" >2. Challenges and Mastery<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#3_Choice_and_Freedom\" >3. Choice and Freedom<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#4_Social_Play_and_Community\" >4. Social Play and Community<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#5_Discovery_and_Surprise\" >5. Discovery and Surprise<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#App_Design_Inspiration_from_Games\" >App Design Inspiration from Games<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#Designing_for_Different_Types_of_Users\" >Designing for Different Types of Users<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#What_to_Avoid_in_App_Gamification\" >What to Avoid in App Gamification<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/#Final_Thoughts\" >Final Thoughts&nbsp;<\/a><\/li><\/ul><\/nav><\/div>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Does_Gamification_in_Apps_Mean\"><\/span><strong>What Does Gamification in Apps Mean?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>When we talk about gamification in apps, we mean using elements from <a href=\"https:\/\/virtualoplossing.com\/blog\/how-game-engines-like-rockstars-inspire-cutting-edge-app-development\/\"><strong>video games<\/strong><\/a>\u2014things like progress bars, challenges, levels, and achievements\u2014in non-game apps. The goal isn\u2019t to turn your app into a game. Instead, it\u2019s to make it more engaging and enjoyable by using what we know works well in games.<\/p>\n\n\n\n<p>It\u2019s not just about rewards or points. It\u2019s understanding what makes people tick. People like to feel progress. They enjoy a sense of mastery. They like to be surprised and challenged. And they love being part of something that feels alive.<\/p>\n\n\n\n<p>This approach is sometimes called &#8220;human-focused design&#8221; because it puts the user\u2019s emotions, motivations, and behavior at the center.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Lessons_from_Elden_Ring_A_Game_That_Lets_You_Be_You\"><\/span><strong>Lessons from Elden Ring: A Game That Lets You Be You<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>I\u2019ve spent a lot of hours in Elden Ring, and one of the things I admire most about it is how much freedom it gives the player. Then there comes the wonderful user experience.&nbsp;<\/p>\n\n\n\n<p>You\u2019re dropped into this massive, mysterious world, and from there, it\u2019s completely up to you how you want to explore it. You can charge straight into battles, sneak past enemies, get lost in caves, or just wander around soaking in the atmosphere.<\/p>\n\n\n\n<p>That sense of freedom is a big part of what keeps people playing. And that\u2019s a powerful lesson for apps, too.<\/p>\n\n\n\n<p><strong>Also Read, <\/strong><a href=\"https:\/\/virtualoplossing.com\/blog\/privacy-alerts-in-apps-how-to-design-security-messages-that-dont-scare-users-away\/\"><strong>Privacy Alerts in Apps: How to Design Security Messages That Don\u2019t Scare Users Away<\/strong><\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Elden_Ring_Motivates_Players_Through_Six_Core_Drives\"><\/span><strong>Elden Ring Motivates Players Through Six Core Drives:<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<p><strong>1. Action \u2013 <\/strong>There\u2019s a constant sense of excitement, with plenty of tools and weapons to experiment with in combat.<\/p>\n\n\n\n<p><strong>2. Social \u2013 <\/strong>The game has online features like co-op play, PvP battles, and community messages that make the world feel connected.<\/p>\n\n\n\n<p><strong>3. Mastery<\/strong> \u2013 Boss fights are hard, but fair. You learn through trying and failing, and then trying again.<\/p>\n\n\n\n<p><strong>4. Achievement <\/strong>\u2013 Whether it\u2019s collecting powerful gear or becoming the Elden Lord, there\u2019s always a goal to aim for.<\/p>\n\n\n\n<p><strong>5. Creativity <\/strong>\u2013 Players can customize their characters, choose builds, and express themselves in gameplay.<\/p>\n\n\n\n<p><strong>6. Immersion<\/strong> \u2013 The world is deep, mysterious, and full of lore that you can explore at your own pace.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p><a href=\"https:\/\/virtualoplossing.com\/blog\/privacy-alerts-in-apps-how-to-design-security-messages-that-dont-scare-users-away\/\"><strong>Apps design<\/strong><\/a><strong> <\/strong>can take inspiration from all of these motivators in games. For example,&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fitness apps can tap into action and achievement.&nbsp;<\/li>\n\n\n\n<li>Language apps can use mastery and progression.&nbsp;<\/li>\n\n\n\n<li>Social finance or learning platforms can use social and creativity.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>The key is to understand what kind of motivation fits your users and your product.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Using_Game_Mechanics_in_Mobile_Apps\"><\/span><strong>Using Game Mechanics in Mobile Apps<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"370\" src=\"https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-1024x370.webp\" alt=\"Using Game Mechanics in Mobile Apps\" class=\"wp-image-1337\" srcset=\"https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-1024x370.webp 1024w, https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-300x108.webp 300w, https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-768x278.webp 768w, https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-1536x555.webp 1536w, https:\/\/virtualoplossing.com\/blog\/wp-content\/uploads\/2025\/04\/Using-Game-Mechanics-in-Mobile-Apps-2048x740.webp 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>So what does this actually look like in real apps? Let\u2019s look at a few common game mechanics<strong> <\/strong>and how they can be used in <a href=\"https:\/\/virtualoplossing.com\/mobile-app-development\/\"><strong>mobile apps<\/strong><\/a> to make them more enjoyable and effective.<\/p>\n\n\n\n<p><strong>Also Read, <\/strong><a href=\"https:\/\/virtualoplossing.com\/blog\/latest-trends-in-mobile-app-design-services-for-2025\/\"><strong>Latest Trends in Mobile App Design Services for 2025<\/strong><\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"1_Levels_and_Progression\"><\/span><strong>1. Levels and Progression<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<ol class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p>One of the most satisfying parts of playing a game is seeing your progress. In Elden Ring, every rune you collect gets you a bit closer to leveling up. That tiny moment of growth keeps you moving forward.<\/p>\n\n\n\n<p>Apps like Duolingo use this mechanic really well. Every lesson gives you XP. You see your streaks. You level up. And it all adds up to make you feel like you\u2019re really learning.<\/p>\n\n\n\n<p>If you want to increase retention with gamification, showing progress is key.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"2_Challenges_and_Mastery\"><\/span><strong>2. Challenges and Mastery<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p>Games like Elden Ring are full of challenges that test your skill. And while some players find that frustrating, most of us love that feeling of finally overcoming something difficult.<\/p>\n\n\n\n<p>Apps can do the same thing. For example, a learning app might give users harder quizzes as they improve. A health app could unlock tougher workout goals. The idea is to make users feel like they\u2019re getting better over time.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"3_Choice_and_Freedom\"><\/span><strong>3. Choice and Freedom<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p>One of the most exciting things about open-world games is being able to choose your own path. Elden Ring doesn\u2019t force you into a story. It invites you to explore it in your own way.<\/p>\n\n\n\n<p>In apps, giving users choices can create that same feeling. Let people pick how they learn, how they track habits, or how they set goals. That sense of control makes the experience more personal and more fun.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"4_Social_Play_and_Community\"><\/span>4. <strong>Social Play and Community<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p>Even in mostly single-player games like Elden Ring, the presence of other players, through messages, signs, and co-op play, adds a layer of connection.<\/p>\n\n\n\n<p>Apps that include<strong> <\/strong><a href=\"https:\/\/virtualoplossing.com\/blog\/how-to-convert-your-photos-into-studio-ghibli-style-art-using-ai\/\"><strong>social features<\/strong><\/a>, like challenges with friends, public leaderboards, or shared achievements, often see much better engagement. People enjoy seeing how others are doing, and love sharing their own wins too.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"5_Discovery_and_Surprise\"><\/span><strong>5. Discovery and Surprise<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li><\/li>\n<\/ol>\n\n\n\n<p>Elden Ring is full of secrets. Hidden caves, rare items, mysterious NPCs\u2014you never know what\u2019s around the corner. That sense of discovery keeps things exciting.<\/p>\n\n\n\n<p>Apps can create that same feeling by occasionally surprising users. Maybe it\u2019s unlocking a new feature, a hidden achievement, or a fun visual change. Small surprises make people want to come back and see what\u2019s next.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"App_Design_Inspiration_from_Games\"><\/span><strong>App Design Inspiration from Games<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>There are already a lot of great apps that use game mechanics in<strong> <\/strong><a href=\"https:\/\/virtualoplossing.com\/mobile-app-development\/\"><strong>mobile apps<\/strong><\/a> to build better experiences. Here are a few examples:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>App<\/strong><\/td><td><strong>What It Does Well<\/strong><\/td><\/tr><tr><td><strong>Duolingo<\/strong><\/td><td>Levels, streaks, leagues, playful visuals<\/td><\/tr><tr><td><strong>Habitica<\/strong><\/td><td>Turns task management into an RPG<\/td><\/tr><tr><td><strong>Fitbit<\/strong><\/td><td>Health stats, badges, step challenges<\/td><\/tr><tr><td><strong>Forest<\/strong><\/td><td>Grow a tree while you focus\u2014lose it if you leave the app<\/td><\/tr><tr><td><strong>Zombies, Run!<\/strong><\/td><td>Turns exercise into a story-based adventure<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Designing_for_Different_Types_of_Users\"><\/span><strong>Designing for Different Types of Users<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>One of the smartest things Elden Ring does is give players options. You can fight huge bosses or explore quietly. You can go deep into the story, or just enjoy the scenery. You don\u2019t have to do everything to enjoy the game.<\/p>\n\n\n\n<p>Gamification in apps should work the same way. Apps should offer the same flexibility. Some users love competition. Others want to feel calm. Some like to explore. Others like to win.<\/p>\n\n\n\n<p><strong>Also Read, <\/strong><a href=\"https:\/\/virtualoplossing.com\/blog\/ios-18-4-whats-new-and-exciting-in-apples-latest-update\/\"><strong>iOS 18.4: What\u2019s New and Exciting in Apple\u2019s Latest Update?<\/strong><\/a><\/p>\n\n\n\n<p>Design your app to support different styles:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Achievers<\/strong> want clear goals, stats, and rewards.<\/li>\n\n\n\n<li><strong>Explorers<\/strong> enjoy unlocking features and finding hidden content.<\/li>\n\n\n\n<li><strong>Socializers<\/strong> want to share progress and interact with others.<\/li>\n\n\n\n<li><strong>Mastery-seekers<\/strong> want challenges and skill-building.<\/li>\n<\/ul>\n\n\n\n<p>You don\u2019t need to serve all of them perfectly. But the more you understand your users\u2019 motivation, the <a href=\"https:\/\/medium.com\/@Nat.Rowley\/analysing-the-ux-design-of-elden-ring-1ec4765fdd18\" rel=\"nofollow\">better<\/a> you can design an app that really sticks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_to_Avoid_in_App_Gamification\"><\/span><strong>What to Avoid in App Gamification<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Gamification in apps can be powerful, but it can also go wrong if it\u2019s done without care. Here are a few things to avoid:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Over-complicating the experience:<\/strong> Too many layers of points and badges can confuse or overwhelm users.<\/li>\n\n\n\n<li><strong>Making it feel like work:<\/strong> If users feel pressured to keep up streaks or avoid penalties, it can create stress instead of motivation.<\/li>\n\n\n\n<li><strong>Ignoring the core value:<\/strong> Gamification should support your app\u2019s purpose, not replace it. If your app isn\u2019t useful, gamifying it won\u2019t help for long.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Final_Thoughts\"><\/span><strong>Final Thoughts&nbsp;<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Elden Ring shows that great design doesn\u2019t need to shout. With minimal UI and almost no hand-holding, it still manages to pull players deep into a world that rewards curiosity, effort, and personal pace.<\/p>\n\n\n\n<p>That kind of design thinking works just as well in apps. The most engaging experiences don\u2019t overload users. They guide, respond, and make every action feel meaningful. Good apps give users a sense of progress, freedom, and purpose without making it feel like work.<\/p>\n\n\n\n<p>Start small. Add satisfying feedback. Let users see their growth. Build moments that feel good to interact with. Because at the end of the day, the apps people return to are ones that feel good to use.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s something about games that pulls you in and keeps you there, not because you\u2019re forced to stay, but because you want to. That\u2019s the kind of feeling that Elden Ring creates, and it\u2019s also the kind of feeling app developers should strive for when thinking about gamification in apps.&nbsp; It\u2019s easy to think that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1336,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[377],"tags":[387,386,388,385],"class_list":["post-1334","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-app-development","tag-appdesign","tag-eldenring","tag-gamemechanicsinmobileapps","tag-gamificationinapps"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Gamification in App Design: What We Can Learn from Elden Ring &amp; Other Hits<\/title>\n<meta name=\"description\" content=\"Gamification in apps boosts engagement by adding game-like elements, making everyday tasks feel rewarding, personal, and fun.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/virtualoplossing.com\/blog\/gamification-in-app-design-what-we-can-learn-from-elden-ring-other-hits\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gamification in App Design: What We Can Learn from Elden Ring &amp; 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